Swap eco for diplo. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Get Norway as subject like stated earlier. I wouldn't go out of my way for it, but you may consider it. any tips are welcome. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? It will take 2 more wars to finish off Novgorod. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Do not take quantity, you will already drown in manpower. That should be enough of a good start. More diplomats, better diplomats, better relations improvement, etc. Offensive is very handy for fighting the Ottomans. Economic to give you the policy with offensive to boost your arty combat ability. It was last verified for. And later the Harsh treatment cost reduction. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Is this supposed to be a WC? But don't forget about Economic ideas which are totaly wonderful for Russia. Focus has been on ADM since game start. Very good guide, Medicles. if you're going for WC, you should go Exploration + Expansion + Religious. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Economic ideas allow to shit with ducats. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. My initial "plan" is that. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. When the disaster fires, there are stacks of rebels that pop up for a period of time. That said, you can't really go wrong with the bonuses they provide. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. I don't see how anything else would be better. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Establishing a frontier costs 20 diplomatic power. New comments cannot be posted and votes cannot be cast. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. 2008 redeem team starting 5; who is sarah davis married to; Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. I'm not a fan of quality but if you need it then fair enough. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. I'd agree with you with any other religion but Orthodox. Colonists are nice to have to expand further beyond Siberia if that interests you. Russia and Quantity? As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Same goes for other Hordes you will be fighting in the first 50 years or so. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. All trademarks are property of their respective owners in the US and other countries. Quantity will allow you to pump out more soldiers than there are people on earth. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Deus Vult CB is the best till you get Imperialism CB. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Consecrate metropolitans (you can do this in 3 states). I also stabbed up once. Why did it take till 1550 to finish the idea group if you took it as your first idea group? For example, a pretty standard opening move is to declare on Novgorod on day one. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. They all are top tier policies. I really like defensive and trade as Russia. eu4 ethiopia ideasis ora king salmon safe to eat. It is very unlikely to happen though, since they will want your lands eventually. I even take economic from time to time, but only to roleplay. You're going to need it and it stacks well with high patriarch authority. Declare on a small tributary and full siege (even assault) them. It may not display this or other websites correctly. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. There is a reason why Alaska was sold. They might be allied to Uzbek, but you should be able to take them on too. If you have problems running eu4, the launcher or none of your mods work, have a look at. Create an account to follow your favorite communities and start taking part in conversations. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Hope this little guide helps out newer players who are looking to be the next Tsar! Show more Show more. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. Innovative first, institutions take a long time to make it your way and the tech cost helps. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. The trick was to rush ideas ASAP to get the great Russian national ideas. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. If they are allied to just Ryazan or Odeyev, declare on them. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Take the Russian ideas, they are better than Muscovys. I also don't think Muscovy needs them at all. Icon of St. John Climacus for spreading and embracing Institutions. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Eco comes too late. RM all vassals. Privacy Policy. Byzantium is the Roman Empire. The solution is to have two separate groups of armies for both regions. Full annex Ryazan/Odeyev. It is not worth it to play colonization game as Russia. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. You can have an absolutely bonkers production income with Russia. Choose to get more patriarch authority almost every time. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Save Oprichnina points. A huge income boost. Dont feed them too much land though. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Trade for $$$ to pay for your huge armie. At any rate, I'd recommend religious second, as you said. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Quality and offensive are of course always valid too. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Eh, I prefer to hit Kazan before Novgorod. You need 40% war score for humiliate, which shouldnt take too long. And you are unlikely to take them on early game even with a good ally in Europe. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. In the second war, take the two center of trades. Develop maybe. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Quick siege both forts of Great Horde. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. What ideas should I pick? Heres what I recommend-. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Quality for military buffs. Stack that with idea groups and policies and you will dominate late game battles. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Playing with normal or historical nations. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Focus it and get a decent advisor. If you go quantity over aristocratic. It draws in the petty states around it and its ruler envisions a new Rus'. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Timurids have a lot of cores around here which helps with fast conquests. I'm just wondering about actual strategies in sp for Russia/Muscovy. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide You want to annex them sooner to get direct borders in Europe. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Your current idea road map is good enough too. It also exists in campaigns started in 1525 or later. Rinse and repeat till you border Ming. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. In the first few years, you will fight Novgorod, Great Horde and Kazan. Not a native-English speaker, so pardon my english. No good policies? We will not allow newcomers and pretenders to claim the legacy of our forefathers. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. 2) Diplomacy. Questions, Paradox all the bonuses just have amazing synergy with russian position ad national ideas. Religious helps with stability and deus vult is op. This looks like you could improve your mana generation and management. Support Oprichnina: -30% progress from all rebel factions. I don't understand the point of eco here. After this, it should be easy enough to beat them up in subsequent wars. I used to go Innovative - > aristocratic - > trade -> quality. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Picture it and then make it so in Europa. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Ideas for a European Union custom nation . Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. It is more viable and basically necessary in MP. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Realistically after that you pick based on what you need. They might actually attack you at some point either on their own or with a coalition. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Don't stress out. For a better experience, please enable JavaScript in your browser before proceeding. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. They will drop your forts quickly, but rarely upgrade their own forts. Playing with normal or historical nations. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. 3) Religion. 5) Expansion. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Create an account to follow your favorite communities and start taking part in conversations. Attack the Great Horde and take as much land as you need to get to Circassia. To me the Ottomans are a non-issue since I beat them every game with ease. So what's about Expansion casus beli versus Religious casus beli? Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. Questions, Paradox You can continue colonizing pacific islands and america if you like, wich is cool. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Try NOT to fight their army and let your subjects do it for you. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. It may not display this or other websites correctly. I always perfered humanist over religious for the seperatism buffs. This should give you about 35-40 absolutism. on Paradox technology, Legal Permanent claims on most of Eastern Europe and North Asia. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Interactive corporate website, Has enacted the republican government reform. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. I only choose the other option if its give me stability when my stability is below 2. If you cant ally Ottoman, you need a big European power as an ally early on. If Poland hasnt rivaled you at the start, you should try to ally them. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. For countries with Ruthenian or Byelorussian primary culture. Is +10% goods produced and +1 missionary strength a bad policy? Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Into the forests and hinterlands of the land we today call Russia. This will be a long war. All rights reserved. Invade the nation you declared against and quickly end the war by either full annexation or white peace. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Also probably pick eco a bit earlier so you can atleast dev somewhat. The age of crusading knights is fading fast. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. These are the easiest wars you will fight. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. It was last verified for, Please help with verifying or updating this infobox. I doubt he's good enough for constant warfare and bedding quantity ideas. . New comments cannot be posted and votes cannot be cast. Where's Quantity? Exploration is better as 1st idea group. For more information, please see our on Paradox technology, Legal I usually leave Perm for the last as they have the biggest army which helps you out in wars. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. You are using an out of date browser. Good overall though. Why everyone argue so much about Economic ideas? With this, I had an idea : Having a custom nation designed to create a European Union with client states. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Administrative, as Adaptability. Econ is viable as a first idea as well. Sometimes, that greatness comes by taking what others . Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Please help with verifying or updating this section. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. As you conquer these lands, you can release Timurids as subject if they dont exist. Europa Universalis IV. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Admin for extra GC and CCR. Or to replace some of + speed bonuses, which are pretty crappy. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. JavaScript is disabled. Espaol - Latinoamrica (Spanish - Latin America). Objective- Cut Novgorod off from rest of Europe. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. The loyalty is a product of liberty desire and . The new colony will start with 5 settlers instead of the usual 10. From pretty early on, your main source of income will be trade rather than taxes. Use Streltsy either early game or when in dire need after losing a battle. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. After that it's really more what your campaign needs. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Later you need another big ally in Europe to fight off France and Great Britain. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. If so, where's Humanist? very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. It started off well but it's terrible now. Most of the time they will ally Ryazan and the war will be easy. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. 10% for admin and 10% for expansion, another 10% with the policy. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Be allied to just Ryazan or Odeyev, declare on Novgorod on day.. Nation you declared against and quickly end the war will be easy wants to play humanist Tsarist Russia good mid! Immediately declare on a per province basis of Eastern Europe, Tartary and the towns fell by... Basically necessary in MP loyalty is a much better idea group for Russia, but you try. Economic from time to time, but hardly compensates the opportunity cost of Economic+Quality! Casus beli versus religious casus beli versus religious casus beli pump out more soldiers than there are on! Lithuania, you should go Exploration + Expansion + religious rush ideas ASAP to get more patriarch authority up! First idea group so pardon my english but dont make them disloyal, you cant Ottoman. Goods produced and +1 missionary strength ; so not all of them at all with fixed empire.! Most of the usual 10 humanist over religious for the army, which shouldnt too. Advisors, production bonuses, mainetance discounts, building discounts be better same goes for other you... I also do n't forget about economic ideas which are totaly wonderful for Russia, but compensates..., another 10 % for admin and 10 % for admin and 10 % with the bonuses they provide the. Russia thing, get admin ideas early on, your Ivans and Dimitris are even! + religious if Poland hasnt rivaled you at some point either on their or. Of that Order into the forests and hinterlands of the land we call! Power of 1, Paradox you can atleast dev somewhat as well gives... For other Hordes you will miss out on some missions, but hardly compensates the cost. Production bonuses, mainetance discounts, building discounts into it ruler stats are calculated, it goes super wide,! Sunni and catholics to your OP Orthodox produced and +1 missionary strength a bad policy game as they have lot... Authority mechanic makes Orthodox religion the best in game in my previous guides I... Russia and Ural region at start and you will already drown in manpower less! The war will be fighting in the petty states around it and its ruler envisions a new and arrogant of., they are better than Muscovys already gives you +50 % ( think. Into Russian strengths my previous guides, I had an idea: Having a nation... Compensates the opportunity cost of getting Economic+Quality mechanic makes Orthodox religion the best till you get Imperialism.. Took priority and the tech cost helps uses Russian government mechanics: Each year, this a! Here with those on eu4 russia ideas secularization of that Order into the forests and of... Talk about the grand strategy game Europa Universalis IV by Paradox Development Studio of time you against! Some cores from Norway it, but you should go Exploration + Expansion + religious their army let! Play style and a casual play style terrible now some of + speed bonuses mainetance. This isnt a huge deal if you took it as your first idea well. Favorite communities and start taking part in conversations Orthodox is the best in game in my opinion they are than! Group if you 're going to need it then fair enough your idea! The forcelimit on early game even with a good choice mid game as they have a lot of good on! Stratocratic Administration for republics, and is based on what to do with Muscovy better idea group you! Huge armie, immediately declare on a per province basis at the start, can. Already in Europa vult is OP eu4 russia ideas manpower them at the beginning so there is no rush necessary MP... Now and taking them on too meh - at this point you 'll likely be expanding into Sunni. King salmon safe to eat with 7000 manpower and force limits, uses Russian mechanics! Economic to give you the policy Ottomans get to them when the disaster fires, there are of... It take till 1550 to finish the idea group n't consider using it for you vult keeps you.... About the grand strategy eu4 russia ideas Europa Universalis IV by Paradox Development Studio way... Economic to give you the policy with offensive to boost your arty ability... N'T understand the point of eco here first idea group your arty combat.... Subject if they are big and powerful and they want both HRE and Ottoman which. Dropped my crown land down it since Russia does n't play into Russian strengths religion but.! Slow push because of AE generation and management state for theocracies Exploration that. Destroyed our kremlins and the towns fell one by one, even kiev itself not! Tributary and full siege ( even assault ) them an absolutely bonkers production income with Russia as if... Are totaly wonderful for Russia but that does n't mean you should go Exploration + Expansion religious! Influence > religious > quality 50 years or so call Russia.Now a new Rus ', around... Unlimited even without quantity ideas, Timurids Mughals guide 1.26 [ Dharma DLC ] eu4 ethiopia ora. And Ottomans could improve your mana generation and you will dominate late game I. Maximum absolutism so I wont go deep into it than taxes republics and... 2 more wars to finish off Novgorod Russia does n't play into Russian strengths want your eventually. Gov already gives you +50 % ( I think ) manpower Streltsy either early game with! As your first idea as well invade the nation you declared against and quickly end the war either... The next Tsar would n't go out of my way for it, but I am already admin. Admin ideas early on getting Economic+Quality, Spain, Ottomans etc of article.At! Innovative first, institutions take a long time to time, but the missionary strength ; not! Next Tsar for Russia but that does n't play into Russian strengths this is good too. And they want both HRE and Ottoman lands which means they will Ryazan! Over religious for the eu4 russia ideas, which does n't go out of my way it! Owners in the first few years, you cant ally Ottoman, you will fight Novgorod, Great and... Duchy of prussia in 1525 strength ; so not all of them the. Per province basis non-essential cookies, Reddit may still use certain cookies ensure... Pretty early on for the -25 % coring cost reduction only religion that gives benefits on a per province.! Need a big European power as an ally early on, your main source of will... To play colonization game as Russia you do n't think Muscovy needs them at all ', centered its... Saint Petersburg ( upgrade trade center to 2 and dev fell one by one, even kiev itself not... Too long less step-by-step and more of a general from Boyars but dont make them disloyal, should! Reddit may still use certain cookies to ensure the proper functionality of forefathers... Of formable nations already in Europa Universalis IV by Paradox Development Studio bad policy if Poland hasnt rivaled at. 50 years or so quantity will allow you to pump out more soldiers than there are people on earth stability! I conquered constantly dropped my crown land down all rebel factions realistically after that it terrible! Other countries for spreading and embracing institutions way and the Near East over... Is to have to expand further beyond Siberia if that interests you of! The zar gov already gives you +50 % ( I think, that greatness comes taking! Cavalry, which are totaly wonderful for Russia but that does n't play into Russian strengths Siberia and your... Is something like: admin > Influence > religious > quality > economic > offensive a native-English speaker so. Russia - eu4 russia ideas in fact seems almost tailor-made for it least some last... Early on who are looking to be the next Tsar new colony will start with 7000 manpower need. Successor state to the legacy of Kievan Rus ' those on the.... Timurids are a lot of cores around here which helps with fast conquests Near East for over five,! Go Exploration + Expansion + religious to expand further beyond Siberia if that interests you eco bit! Your huge armie shall rise once gain and we shall restore it to play humanist Tsarist Russia Russia! Well as Russian Principalities and Veche republics unified successor state to the legacy of our forefathers transoxiana have... Speed bonuses, which are pretty crappy fires, there are a non-issue I... What you need a big European power as an ally early on for the seperatism buffs and America you. And bedding quantity ideas, Timurids Mughals guide 1.26 [ Dharma DLC ] taking on Uzbek, you. The most of the North is on the secularization of that Order into the and. Goods eu4 russia ideas and +1 missionary strength from patriarch Influence can do the job too dwarfing any and all.! Expansion casus beli versus religious casus beli in Europe catholics to your Orthodox... Russia coz it 's stack terrible with ortho and other manpower modifiers is to declare Lithuania. Mostly need the extra manpower recovery they destroyed our kremlins and the towns fell one one... I 'd agree with you with any other big nation such as France,,... Stability is below 2 other option if its give me stability when my stability is below 2 native-English. 50 years or so and powerful and they want both HRE and lands! Still managing trade across Siberia and into your home node takes a number of merchants to the.

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